psylockolussus
Anchor of Earth-X
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- Aug 19, 2004
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PC and home consoles have different end-user experiences. A console player won't find on a PC what attracts them to a console (e.g. hassle-free plug and play). A PC gamer won't find on consoles what attracts them to a PC (e.g. full customizations). Thus, a PS player won't suddenly drop their console and switch over to PC the next morning because some first-party titles may be ported few months/years later.*cough* I would highly disagree with the "PC is not a direct competitor". Yes, there are fewer people doing high end PC gaming than own consoles, but this release plan means that they suddenly have zero good reason to buy a PS5. That's basically writing off bringing people into the PS ecosystem, all to get some quick money. And these are absolutely people in the same market niche, seeing as "high end AAA games" are the big selling point for a Playstation console, and will become even moreso as more and more Japanese developers abandon ship ( as they seem to be doing ). Yes, Sony doesn't make money on the hardware itself. . . but if you don't buy into the ecosystem? They also aren't making money on any subscriptions, or on any of the *other* games you might buy elsewhere but are now buying on the PS5 because you have it.
Or to put it differently: I'm a guy with a decent gaming PC. Why should I spend money on a PS5 when the handful of exclusive titles that might interest me will probably come to PC eventually, anyway?
I suppose I just have a hard time understanding the willingness to spend upward of $500 on a piece of hardware, just to play a specific game *sooner*. Not when there are countless games in existence and more released every day.
Exclusive software adds value to the hardware. System sellers don't often come by but a lot of people seem to believe that the Ps4's success is due to Sony's exclusive gamesI have no problem with PC ports down the line. Exclusivity benefits no-one.
I'm one of those who believe that if you have to sell exclusive software to sell your hardware, then your hardware isn't worth ****.Exclusive software adds value to the hardware. System sellers don't often come by but a lot of people seem to believe that the Ps4's success is due to Sony's exclusive games
Because Nintendo apparently designs their games around their hardware. And if they were making their first parties multi-platform, would you still get BotW on the Switch or on the PS4?Not a fan of porting these to PC. I really like that "PlayStation Exclusive" prestige. You won't see Nintendo porting Breath of the Wild to PC. It's why I got myself a Switch (and to play retro games like the Sega Genesis Collection in portable mode) despite the fact that 90% of my gaming hours are spent on my PS4.
well what does sell hardware then? if 100% of software was available on 100% of video game consoles, there would be very little for there to be several different video game consoles on the market.I'm one of those who believe that if you have to sell exclusive software to sell your hardware, then your hardware isn't worth ****.
I'm one of those who believe that if you have to sell exclusive software to sell your hardware, then your hardware isn't worth ****.
Because Nintendo apparently designs their games around their hardware. And if they were making their first parties multi-platform, would you still get BotW on the Switch or on the PS4?
That doesn't make sense.I'm one of those who believe that if you have to sell exclusive software to sell your hardware, then your hardware isn't worth ****.
It does. Not only it benefits the console, but the player themselves. To bring people in because of the exclusives means that they will have to put out amazing games, not half-assed crap that any third party can do, which means that they'll have to invest important time and money on this asset.I have no problem with PC ports down the line. Exclusivity benefits no-one.