ProjectPat2280
SELLING...PERFECTION
- Joined
- Mar 27, 2005
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Ugh, Chloe and Nadine. What trash is this? Really hope this isn't the SP DLC that was teased when the season pass was announced. Super lame.
Ugh, Chloe and Nadine. What trash is this? Really hope this isn't the SP DLC that was teased when the season pass was announced. Super lame.
Hate to be the bearing of bad news....
Yeah, her absence was a disappointment for me. I'm kinda sad Nate and the other characters aren't in this, but that teaser looked awesome. Makes me wonder if they're using this as a way to test the waters for a continuation of a Uncharted without Nate.
Eh, it's hard to get excited for this. I wasn't really happy with the direction that UC4 took and Naughty Dog's promise that that would be their development approach going forward. The demo inspired absolutely zero confidence as well. The "gameplay" was a slow walk while scripted events play out.
It's a standalone expansion, so it'll be larger in scope than DLC, but not quite a full length game.I'd rather have another Drake game. Perhaps a prequel set in his younger days. But I guess I can settle for this. At the very least it will be a quality game. Not happy that I have to cooperate with Nadine. I still want to drop that ***** down a mineshaft.
Is this coming out in 2017?
Edit: Ugh, this is a DLC. I thought it was a full game.
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UC4 was a one and done game for me. Which is weird because I played through the rest of the series countless times and continue to revisit them with the Nate Drake Collection. I consider the UC games to be an action series, but UC4 wasn't much of an action game. It de-emphasizes what used to be its core pillar of gameplay (gunplay) and doubles down on boring climbing and slow walk sections. I understand that Druckmann is a story first kind of guy and puts stuff like diversity on the same level as gameplay, but it just didn't work for me. UC4 crossed a line for me and I had to ask myself whether I was even playing a game anymore or just interacting with the game and witnessing predetermined outcomes in service of the story (unwinnable Nadine boss fights).
I know this post is starting to get really philosophical and a lot of what I mentioned are probably considered positives for a lot of people. There is a big push for video games to break the constraints of being a "game" and become "interactive entertainment", but I'm not particularly interested in that outcome. Between Straley and Druckmann, Straley definitely seemed like the guy who emphasized actual gameplay and tried to add depth to the series. His absence from The Last of Us 2's development definitely raises a red flag for me.