That's the thing, everybody in similar clothing is suddenly suspicious of you to the point of confrontation. Hiding in plain sight was one of the best things about disguises. Now you can only hide in plain sight at designated locations, which sucks coz those places are only good for refilling the instinct bar. The rest of the time you have to press up against walls and crouch behind desks to move around coz everybody in the same clothes as you turns into Sherlock Holmes.
The old system may have made the game easier but this alternative isn't any better. At least it's easy enough to fix with some minor tweaks but I'm not sure how they'd go about doing that since it looks like they designed every part of the game with the new mechanics in mind. Even a simple fix like making it so people only confront you if you linger in their line of sight too long would be awesome.
So I can skip that section?

I pointed it out coz it's a shoddy filler mission, same goes for the shooting range right after, or the whole escaping from the cops bit or working your way from the strip club back to chinatown. All this filler separating the sandboxes for the sake of narrative irks me, and it's even more annoying when missions are broken up into segments. Blood Money handled story just fine without forcing you through anything like that. Hopefully for the next game they work on cutting out that filler and focus more on the open level design. The level design of the previous games with the new, tight gameplay mechanics would be f**king incredible.
A bit random to bring up the Sanchez QTE lol, I don't have an issue with that aside from it being extremely comical and granting a Silent Assassin rating.