[/FONT]Wolverine[/SIZE]
Design Note: Wolverine has been training in the Danger Room and has come out much stronger. He will continue to train until he has reached the max level of fun and powerful. We will monitor all changes and improve further as needed; please give us feedback in the
Wolverine Hero Forum.
Fury (Secondary Resource) has been revamped. You now gain Fury in two ways: a small amount of Fury with each hit and a large amount of Fury with each critical hit. Fury no longer decays.
We removed mandatory Fury effects from:
· Adrenaline Rush: Increased base duration by 50%.
· Can't Keep Me Down: Always grants the immunity buff.
· Feral Growl: Increased duration/scaling by 100%.
· Regeneration Boost: No Fury required.
· Slashing Leap: Now always applies a bleed effect.
Bloody Victory: Added passive effect when equipped that gives a damage buff when you crit/kill an enemy.
Brutal Slash: Increased animation/attack speed, redesigned:
· Can only be used when you have Fury to spend.
· Uses all available Fury, deals single target damage per pip.
Feral Senses: Now grants a chance to dodge incoming skillshot-based ranged attacks, in addition to the minimap functionality.
Hack and Slash: Now causes additional damage on a critical hit, not on killing a target. Additional damage slightly reduced to compensate. Overall, should be much more powerful.
Healing Factor: Buffed significantly. It now increases by a scaling multiplier based on rank. This effects very little change at low ranks but at rank 20 is a 300% increase. The amount of healing per hit has been greatly increased.
I'm The Best There Is: Increased animation speed, attack speed and damage.
Quick Slash: Increased attack speed by a significant amount.
Regeneration Boost/Cage the Beast: Added 5 second cooldown to both powers to prevent accidentally wasting Fury by hitting it twice. Let us know how this feels to you.
Regeneration Boost: Fury cost reduced to 1.
Slashing Leap: Added base bleed damage on top of the synergy bleed damage.
Rending Sweep: Removed knockdown, reduced spirit cost from 15 to 8, increased damage and area size.
Scattering Rend: now named Eviscerate, and redesigned:
· Can only be used when you have Fury to spend.
· Knocks down instead of knocking back.
· Uses all available Fury pips, deals a high amount of damage per pip.
· Slightly increased area of effect.
Wolverine’s Ultimate Power (Savage Recovery)
· Increased healing done.
· Removed restriction on using it, fixed bug where Fury wasn't being properly filled on power use.
Changes to Enemies and Bosses
Power/Affix Changes
The ‘Ignores Defenses’ affix has been removed entirely as an enemy power. UPDATE: 'Ignore Defenses' has been removed as a boss power, but can still be found on some enemies. It will be completely removed soon.
‘Heals When Dealing Damage’ has been renamed to ‘Lifesteal’ to be more clear. Bosses with the Lifesteal affix now heal 2% of damage dealt, down from 20%. This should make Limbo bosses more reasonable. We will continue to tune this amount until it’s perfect.
‘Damage Shield’ has been renamed ‘Invulnerability Shield’ to be more clear. Enemies with this power occasionally gain immunity to attacks.
Red Terminal bosses can now spawn with a wider-variety of powers. Implosion, Slow Aura, Armored, Energy Resist, and Mental Resist have been added to their power lists.
Mandarin Changes
Projectile speed on Mandarin's Concussive blast reduced by 25%.
Animation wind-up time on Mandarin's Ice Ring power increased by 100%.
Animation wind-up time on Mandarin's Flame Ring power increased by 100%.
Mandarin's Flame Ring power now correctly deals energy damage, which has been reduced by 20%.
Hand Sorcerers and Sun Tribe Shaman will no longer resurrect.
Sentinel experience has been increased by almost 70%.
Doop has been temporarily removed from the game. He is traveling.
Public Combat Zone Changes
Adjusted enemy health in all group zones. Tuning will continue on enemy health, enemy damage and density of spawns until it feels perfect.
Enemy density in the Ruined Projects has been slightly reduced.
Endgame Changes
Enemy experience has been increased in green terminals, red terminals and purple ’spoke‘ Group Challenges. This is a significant buff to experience in these zones. We will continue to adjust these amounts until they are all worthwhile.
Bosses in Limbo now appear physically larger to help with visibility.
Cosmic Keys
We removed Cosmic Key requirements for entering all zones. We want the zones to be accessible to everyone. As a result, we have removed Cosmic Keys from the in-game store for now.
Do not delete your existing Cosmic Keys - they will be very useful in the near future.
Summoned Pet Changes
Design Note: We are continuing to buff the power level of summoned pets. We want pets to stick around and deal damage. This philosophy applies to pets summoned from items or hero powers.
Wundagore Figurine:
· Doubled damage dealt by summoned raptor.
· Multiplied health of summoned raptor by 4.7.
· Increased duration of summoned raptor from 30 seconds to one minute .
Tome of Zhered-Na:
· Doubled damage dealt by summoned lava dog.
· Multiplied health of summoned lava dog by 4.7.
· Increased duration of summoned lava dog from 30 seconds to one minute.
· Increased summoned lava dog's attack speed .
Latverian Regalia:
· Doubled damage dealt by summoned doomdrone.
· Multiplied health of summoned doomdrone by 6.
· Increased summoned doomdrone duration from 30 seconds to one minute.
· Increased summoned doomdrone's attack speed.
A.I.M. Robot Dispenser:
· Multiplied death machine damage by 1.2.
· Multiplied summoned death machines health by 1.9.
· Increased death machine lifespan from 30 seconds to one minute.
· Increased attack speed of AIM death machines.
· Reduced cooldown from 30 seconds to 20 seconds.
Raptor Stone:
· Multiplied health of summon by 4.8.
· Increased lifespan from 120 seconds to 180 seconds
Bloodstone Raptor:
· Multiplied damage of summoned raptor by 1.2.
· Multiplied health of raptor summon by 5.
· Increased attack speed of summoned raptor.
· Increased lifespan of summoned raptor from 20 seconds to one minute.
Mask of Doom:
· Doubled damage of summoned doombots.
· Multiplied health of summoned doombots by 5.6.
· Increased attack speed of summoned doombots.
· Increased lifespan of doombot from 20 seconds to one minute.
· Reduced cooldown from 90 seconds to 1 minute.
Mister Sinister's medal/medallion:
· Multiplied damage dealt by clones by 2.3
· Multiplied health of all clones by 4.8
· Increased lifespan of each clone from 15 seconds to one minute
Moleman's medal/medallion:
· Multiplied damage of mole by 2.3
· Multiplied health of mole by 1.8
· Increased lifespan of mole from 30 seconds to one minute
Item Changes
Design Note: We are working on new types of items to add to the game in the next few weeks and months. We are pretty excited internally about some of the stuff. Our goal with items is to give you many options to customize your character in fun and interesting ways. We also consider hero powers very closely when we work on new items.
For this patch, the changes that were ready included many buffs to artifacts and pet-based items. We will continue to iterate on these until they are all appropriately powerful and fun.
Atlantean Jewel: Doubled defense.
Blinding Brazier of Balthakk: Overall, increased damage, by making burn damage scale on a curve instead of give the wearer a flat number bonus.
Bloodstone Eagle: Increased damage affix on Bloodstone Eagle by 50%.
Bloodstone Eel: Quadrupled damage dealt by energy damage proc.
Bloodstone Jaguar: Increased damage bonus affix by 50%.
Bloodstone Lion: Reduced cooldown from one minute to 20 seconds and increased health bonus by 20%.
Bloodstone Mammoth: Tripled defense and added a tenacity affix.
Bloodstone Panther: Increased maximum attack speed bonus, increased health bonus by 50%, and reduced cooldown from 30 seconds to 20 seconds.
Chthonic Idol: Damage increased. Listed damage dealt by fire and poison procs in tooltip.
Circlet of Cyttorak: Increased amount of spirit gained through any orb on Circlet of Cyttorak
Crimson Crystal of Cyttorak: Can now be used in the crafting recipe to put a visual on your costume.
Elektra’s medallion and medal: Now grant a movement speed increase.
Extremis Serum: Quadrupled bonus damage rewarded when below 30% health.
Fantastic Force Field: Buffed physical and energy defense.
Flames of the Faltine: Doubled damage.
Green Goblin medals and medallion: Increased damage.
Hellfang of Zarathos: Increased damage dealt by fire proc by a factor of 7.
Hood’s medallion: Now burns mobs near you if you drop below 40% health.
Idol of Khonshu Doubled bonus damage.
Ivory Idol of Ikonn: Reduced cooldown from 30 seconds to 20 seconds and made the invisibility last the full 5 seconds regardless of attacks.
Ka-Zar's Pendant: Added a movement speed affix.
Lady Deathstrike’s medallion and medals: Now grant a movement speed increase.
Mark of the Odinborn: Reduced cooldown on Mark of the Odinborn from 30 seconds to 20 seconds and buffed the spirit bonus affix. Now gives you additional spirit when you pick up an orb.
Mask of Doom: Tripled defense affix and changed it from physical to energy.
Metasensory Array: Changed the attack speed on Metasensory Array from a negative proc to positive 1-5%.
Oculus Oroboros: Tripled physical defense on Oculus Oroboros;
Phoenix Feather: Added VFX so that players can tell when they have been revived. Increased the amount of health you are revived with from 5% to full.
Reactive Repulsor: Multiplied damage dealt by fire PBAOE by 12.
Repulsor Field: Increased defense on Repulsor Field by 50%
Ringed Ruby of Raggadorr: Reduced cooldown for invulnerability affix from 60 seconds to 20 seconds.
Scrolls of Watoomb: Listed damage dealt correctly in tooltip. Multiplied damage dealt by proc by 7.
Shi'ar Cloaking Device: Minor buff to backstab damage bonus.
Skrull Targeting Computer: Minor buff to backstab damage bonus. Please note, the damage calculation on this item was changed to a curve with a coefficient, which is correct from a design perspective but resulted in an unintentional damage reduction. This will be fixed soon.
Super-Soldier Serum: Increased health regen by 85%.
Talisman of Hoggoth: Increased health regen by 250%.
Tome of Oshtur: Tripled health regeneration and reduced its cooldown from 30 seconds to 20 seconds.
Tome of Zhered-Na: Listed damage dealt correctly in tooltip. Multiplied damage dealt by proc by 18.
Bug Fixes
Fixed an issue where destructible items (cars, trash bags) would constantly respawn, which caused significant performance issues.
Fixed an issue where Doctor Doom could leave dormancy and would not correctly remove the visibility state.
Fixed a bug where Doom portal would not appear in Tier 2 red terminal.
Fixed possible chance of getting locked in place when leaving Doom's boss room during his death animation.
Fixes to tooltips throughout the game.
Stealth powers (such as Black Panther's Stealthy Escape) will no longer prevent orbs from being picked up. This will make a big impact for certain heroes.
The Hood should no longer teleport into unreachable areas.
Cast Speed reduction is now capped at 50%.
Black Panther: Ultimate Power now includes a buff and debuff durations
Cable: Vortex Grenade: Fixed a bug that caused the slow to fall off while the enemy was still in the vortex. Updated tooltip to correctly show that the power does not deal variable damage.
Captain America: Leaping Strike now stops at the first target he hits.
Colossus: Steel Splash: fixed a bug that prevented the power from pathing or some obstacles.
Hawkeye: Freeze Arrow: now correctly visually freezes Mutates.
Hulk: Anger resource: Fixed a bug that prevented Hulk from gaining defense based on number of pips.
Hulk: Fixed Earthquake Leap bug where Anger cost was doubled and prevented Destructive Mayhem from activating.
Iron Man: Reflective Shield: corrected a bug that prevented the power from correctly reflecting damage.
Jean Grey: Reduced Jean Grey fear duration which was unintentionally long, resulting in boss fights where a boss never had a chance to attack. There may still be issues with fears not properly being mitigated by boss resists as intended. This may also apply to crowd control powers which affect AI behavior and aren’t technically classified as “debuffs”.
Rocket Raccoon: Forceful Shot can now be slotted on right mouse button. (We are working on making almost everything slottable almost everywhere.)
Spider-Man: Amazing Smash: fixed a bug that prevented the dodge bonus from maxing out.
Spider-Man: There is no longer a checkered material when webbing up the Mutates with Spider-Man’s Stick Around power.
Spider-Man: Web 'Em All: increased damage per tick, but power now correctly only deals damage to enemies inside the web line.
Thor: All-Father's Boon: Now halts movement during initial cast and can be slotted on the right mouse button.
Thor: Powers that optionally spend Odinforce should now call those costs out in power tooltips.Last edited by Rockjaw; Yesterday at 07:00 PM.