Mass Effect 2

I'm curious about something. After you acquire the Reaper IFF, you're able to do one or two missions before the Normandy crew is captured, right?

What happens if you bring Legion into Tali's loyalty mission? Anything different?
 
I'm curious about something. After you acquire the Reaper IFF, you're able to do one or two missions before the Normandy crew is captured, right?

What happens if you bring Legion into Tali's loyalty mission? Anything different?
I just did that last night. There are alot of harsh objections to bringing a geth on the ship. If ou dont have a high enough Renegage/Paragon rating, you will be forced to send him back to the Normandy. He's great for this mission though. The AI hacking is VERY effective here
 
When I made my femshep on ME1, I had her be a Vanguard. Worked pretty well in the first game for me, the second one...not so much. Not having the assault rifle for most of the game really messed me up. Sure you can get the assault rifle or sniper training, but without that Revanent rifle, missions are tough for me. I still managed to beat the game (albeit with SOMEONE always dying no matter what I did on the suicide mission).

So just the other day I decided to REDO my femshep story, changed her to a soldier class, maybe it's just the shooter in me, but I can't be any other class. Which sucks, a lot of those Vanguard biotic powers are really cool.:doh:
Like I said, my main Shep is a Soldier. I have another Shepard who's an Adept, but I haven't gotten far into ME2 with him. Human supremacy isn't quite as fun in ME2 as it was in ME1, go figure.

The Vanguard is a bit of a one-trick pony, from everything I've read and everything I've experienced. You can use him as a poor man's Adept and try to pew-pew things with the pistol or SMG, but if you're going to do that, you should just play an Adept. That said, your big tactic with a Vanguard is using Biotic Charge and your shotgun on every single thing that movies. To that effect, you're best rewarded boosting the passive ability and the Biotic Charge ability almost exclusively until they're both maxed. At that point you do a bunch of damage both from the charge and from the shotgun, you slow time down, and every time you charge you refresh your biotic barrier to 100%. Pretty much nothing kills you at that point. The only drawback in my book is it's pretty boring after the first hundred or so times.

But the assault rifle as a Vanguard is nonsense. You have the SMG, and you can get the best SMG immediately at the start of the game, if you really want to, as long as you have the Kasumi DLC. Furthermore, you can have the best shotgun immediately with the free Cerberus Assault Armor DLC.

As for how you always have someone dying in the suicide mission, assuming it's not on purpose, how?
 
As for how you always have someone dying in the suicide mission, assuming it's not on purpose, how?

I have no idea, everyone lives up to the point after I kill the human Reaper. On the run back to the Normandy, the cutscene shows one team member that died. One time it was Tali, another time it was Mordin, and they were both loyal and maxed out.

Not sure what I was doing wrong. I suspect it was that I took too long to kill the Reaper.
 
You're probably drawing away the heavy hitters from holding the line while you go to fight the Reaper.

Garrus/Grunt and Zaeed have the highest scores for that section, Mordin and Tali have the lowest I believe and are the first to be be killed if the team's overall score is not high enough.

Send Mordin to escort the crew back, he'll survive then leave at least 2/3 behind to keep everyone save and you should be fine. Generally, I take Garrus and Tali with me to the Reaper while Grunt and Zaeed do the heavy lifting back at the door and come out with no losses.
 
Yeah, I've addressed this point for you before. As above, leave some combination of Grunt, Garrus, and Zaeed to hold the line. You don't even have to send Mordin with the crew - I've had Mordin, Tali, and an unloyal Legion all survive after sending Jacob back with the crew.
 
Well, just finished it now, all team members alive, plus Normandy crew. Kept the collector base intact, since I always destroy it with my maleshep.
 
I just beat the game and had the Suicide Mission done. Every team member survived except my Tali who I sent through the vents. I didnt even think she would die bc I made it to her fine. The entire crew except Chakwas was dead. I didnt realize that doing missions would work against me in the end
 
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heh, neither did I. I'm so used to time being completely meaningless in rpg's.

Tali probably died because she either wasn't loyal or you didn't have a good fireteam leader.
 
I picked Samara bc I figured she had leadership experience and would do a good job. Miranda even approved of the decision so I thought Id get through fine. As for the crew, I cant beleive I lost all of them. I did way too much stuff to backtrack an old save. I wonder what implications this will have on ME3. Kelly was the only one I really cared for but it would still be nice to see them again
 
As a Justicar Samara primarily works alone.

The fireteam leaders are Miranda, Jacob and Garrus.
 
yeah I didnt think about that. I figured Jack wouldnt work well under Miranda's authority and Jacob didnt come across as much of a leader to me. It was either Samara or Garrus and I went with Samara bc I figured she was good as an authority figure. Garrus was my second leader though for the following section
 
Mordin got killed because comic books have ruined my idea of scientist, morphing them into super-geniuses. So I sent Mordin through the tubes thinking "DERP, MORDIN SMART!"

That and recent experiences with Dragon Age made me think we were going to play as them for that section and I liked Mordin's power set vs Collectors so... yeaaaaaah.

He was the only one I lost which was crushing.
 
Mordin got killed because comic books have ruined my idea of scientist, morphing them into super-geniuses. So I sent Mordin through the tubes thinking "DERP, MORDIN SMART!"

That and recent experiences with Dragon Age made me think we were going to play as them for that section and I liked Mordin's power set vs Collectors so... yeaaaaaah.

He was the only one I lost which was crushing.

"Tell them…I held the line…" :csad:
 
"Tell them…I held the line…" :csad:


NOOOO.JPG
 
For my suicide mission, I always pick Legion for the tubes, and Garrus for both second teams.

Never fails.
 
I just be the first one again. Letting the council die was just cold.
 
I always have a paragon... but even when I was at my MOST paragon I often let the Council die.

Bunch'a pricks.

I let them live in the PS3 comic though, mostly because I didn't have to deal with them AT all. :p
 
I just be the first one again. Letting the council die was just cold.
I was a Paragon and let them die. Either they die or my crew. Gotta ensure my crew's survival over the a-holes that refused to beleieve me. The COuncil deserved to die for the way they mishandled things

Im kinda dissapointed that the decision to let the Rachni queen live or die didnt have much of a consequence in ME2. I let her live and all I got was [blackout] a message from her via a possessed Asari on Ilium[/blackout] but nothing beyond that. Did I miss something or was that it? I was expect like a mission or something
 
Yes, that's all you got, but the implication is they'll have a pretty big impact in some form or another in the next one
 
My main Shepard let the Rachni Queen go. It was pretty much the only Paragon decision she made, because it was pretty much the only Paragon decision that made sense for her.
 

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