Tron Bonne
All Ass, No Sass
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Well, I got the second game's CE, and it seems to have a good amount of content. So, what the hell. Everything's looking pretty good.
I don't know how I like the idea of the holo-blade. They even say it's an hologram. So how do you hurt someone with that?

I may actually pick the CE up - it'll be the first collector's edition I've ever picked up.
■The game will feature a Horde style multiplayer mode with crap loads of maps.
■It will also have the regular modes such as Deathmatch, Team Deathmatch and Capture the Flag.
■The Horde mode will have objectives like Capture The Flag, King of the Hill, and simple shoot-to-kill waves as well.
■Up to four players can play cooperatively in the Horde mode.
■Maps are fairly small but well designed.
■Players can choose from 6 different classes, or use a prebuilt ones. Our source didnt confirm what those classes were, but we reckon all those from ME2 will be present.
■There will be a level cap of 60.
■Some of the enemies were confirmed as well: Geth, Marauders, Husks, and a new enemy type called Brutes. The source described them as insanely huge ass.
■The game will also feature a multiplayer store. The store will carry upgrades for weapons, etc. and other items.
■Players will be able to buy said upgrades and items by earning in-game money based on their performance in the multiplayer. Our source wasnt sure if the in-game money can be earned via the single player campaign as well, but I doubt it. Seems like the (singleplayer and multiplayer) modes will be separate.
I´m expecting it also.Besides, this is most likely the future of the ME universe. I guarantee EA has Bioware put out some multiplayer heavy game set in the ME universe after this one.
^ Yeah, I do remember him saying that. Whatever. At this point, literally nothing can stop my nerd ***** for this game. I'm ready.

Guys, if it were true, EA would've been flaunting the hell out of it at E3. So let's just take a breath. The game's producer has said no multiplayer. There was nothing to indicate multiplayer at E3. My guess is that it is false.
Mass Effect 3 Voice Control Makes You a Devil, Enables Pause-Free Combat
The Kinect integration in next year's Mass Effect 3 just might be a great idea. Pardon the skepticism, but after two Mass Effect games that did just fine without any connection to Microsoft's hands-free sensor, it is a surprise.
We found out on Monday, officially, that Mass Effect 3 includes optional Kinect support. (That had leaked earlier). But it wasn't until I rant into David Silverman, a BioWare developer working on the game, that I understood how useful the Kinect support can be.
Here are the key details:
-Players can use the Kinect mic in dialogue sequences. Traditionally, Mass Effect gamers pick phrases from the game's discussion wheel in order to direct the flow of protagonist Commander Shepard's conversations. You won't read Shepard's lines. You'll read the phrases that then make Shepard say his or her lines. This struck me as a bit odd, mainly because I've been playing the first two games in the series with a female Shepard. In real life, however, I'm not a woman. I am a man. Wouldn't it be odd for me to read the shorthand of lady Shepard's lines, I asked? No, BioWare's Silverman told me: think of yourself as the angel and devil on Shepard's shoulders. That made it *click*. I love that way of thinking about it. I'm whispering suggestions, one way or the other to this Shepard, and then she does them. I tell her to be a jerk, so she'll then say something obnoxious. I recommend that she be nice; so she's nice. (We've been waiting for this kind of ability to chat with game characters since last year; it's nice to see it evolving.)
-Kinect voice commands can also be used in battles. The BioWare developer I chatted with explained that, in combat, a player can verbally call for help and Shepard's allies will smartly do whatever is best to assist. That sounded like it might dumb combat down a bit, but it turns out you can still direct the characters manually by placing waypoints with a traditional controller. You'll also be able to use voice commands to swiftly change weapons, saying the names of your guns to suddenly see Shepard wielding it. Thanks to that set-up, Silverman told me, you don't have to pause combat if you don't want to. The voice commands can take care of a lot of what you used to have to pause combat to do.
I'm not sure how much I'll take advantage of either of these Kinect options in Mass Effect 3. But both sound like they've been smartly designed. I will try them when Mass Effect 3 launches in March.