Headsets dont recognize voices like kinect does
The game looks beautfiul.
Yeah I caught on to that. I would say that's a pretty lame excuse but hopefully there is more to that.
I wonder if that will differ based on whether or not Shepard gave them the Reaper base.
Here's the video for those who missed it
http://www.livestream.com/electronicarts/video?clipId=pla_f07c21d3-3cfb-40f1-9415-094b85c03e9b
I love your avyt:
I wonder if that will differ based on whether or not Shepard gave them the Reaper base.

I doubt it, Cerberus as the enemy seems to be a pretty important part of the game - what I think will change is that after defeating Cerberus you'll be able to arm your side with hi-tech weaponry that they developed as a result of their research into the Collector base.
Thanks, THE BLACK KEYS!
Hmm, you have me thinking.
What if giving them the base causes Cerberus to move their operations into the Collector base which in turn causes something funky to them. Maybe the ship has something left over that causes everyone to go crazy? Then again, like Upset said, it's too big of a plot point. We'll see
While it might make sense for BioWare to also support voice controls in Mass Effect 3 via the PS3's PlayStation Eye or a USB microphone, the game's developers say they aren't planning to support anything but Kinect at this point.
Mass Effect executive producer Casey Hudson says BioWare is bringing voice commands to Kinect and Xbox 360 because Microsoft's sound and motion-sensing controller is doing the hard work of voice recognition. Kinect's internal hardware is what makes it possible—or at least much easier to get voice commands working—not just its microphones.
While it might make sense for BioWare to also support voice controls in Mass Effect 3 via the PS3's PlayStation Eye or a USB microphone, the game's developers say they aren't planning to support anything but Kinect at this point.
http://kotaku.com/5810138/mass-effect-3s-new-voice-commands-are-xbox-360+only-and-heres-why