Too many of them turn into a collect-a-thon and developers pad them with collectibles to give the sense of replay value when in actually it doesnt really add to the experience
I always felt it was more about feeding into that OCD mindset of having to 100% a game (not the trophies). Like Ubisoft games, particularly Far Cry and AC, have been notorious for this, although Unity was easily the biggest and worst offender.
But what I like to see in open-world games is not necessarily a laundry list of things to complete, but rather a world that feels alive. Like in GTA, you can finish the story and all the missions, and still have things to do like hang out with "friends" or play mini games and sports. I'll bring up LA Noire and Mafia II again, because as big as those worlds were, they felt completely dead outside of the story missions. GTA, and RDR to an extent, has worlds that have some character to them, so I'm hoping we see more of that.
I hope they beef this up to 60fps bc its hard going back to the last game bc the controls feel so clunky and not smooth. Alot of the more modern games have spoiled me and the action in RDR doesnt feel good
I tried to play GTA IV the other day, and my god were the controls so horrible. I don't know how I ever got through that game twice.
But if there's one thing that Rockstar does well, its that they always use what they learned from their last game and use it to improve their next game. Like GTA V combined several aspects from GTA IV, RDR and Max Payne 3. So I fully expect them to take GTA V's feel and tweak it to fit more with a game based on a Western.
Nailed it. LA Noire being set in an open world LA served no real purpose. You don't even have to actually drive to the locations. Seems like a lot of waited time and resources.
The thing that really bothered me about both is that they were missions based games. So in order to explore, you had to choose a mission, and then ignore the objective just so you could have a chance to "explore".
Although, I did appreciate the season and time change in Mafia II.