Rockstar Red Dead Redemption

RDR2 for the PS4, kids are so lucky these days. :woot:


And I betting this sells 20 million copies.







In one day. :ninja:
 
I'd just like to see a real "good or bad" meter. I mean yeah you could be "bad" in RDR but it didn't fit the character.. Who was trying to find redemption.

Let me either be a golden boy or a legit scoundrel of the West.
 
GTA V's multiple protagonist system would work in a series like this. Imagine controlling 3 characters of the same posse?
 
Could work. Also could be a way to get John back as playable.. Have him be more of the voice of reason and less crazy wreckless.
 
I really dont think they need to revisit John Marsten. I'd rather this not tie into the last game at all. Red Dead should just represent a western sandbox game, not be part of a continuing storyline. Id prefer if it were like GTA in that regard with only minor elements carried over, primarily as easter eggs
 
Actually, let me make it 1:1 with the full view of the first map. Still a larger map, but not quite the massive jump I thought it was.

9GpacBV.jpg
 
It looks like it's going to be more North and East, rather than West. Maybe more of a fur trapper feel than a cowboy feel this time? I'm sure I'll love it, since RDR is probably my favorite game ever, but I loved the West in RDR. Even the desolate areas, how the music would slowly and subtly change to where things started to feel creepy. Can't wait!
 
I sure hope it's a prequel and not a sequel to the last game's story . That ended with John's son all grown up in like the 1920's and well the vechicles may be interesting to drive but the world wouldn't interest me as much.

If there's 3 protagonist like in GTA V, Would be cool to have a Cowboy,Mexican Pistolero and a Native American .
 
Actually, let me make it 1:1 with the full view of the first map. Still a larger map, but not quite the massive jump I thought it was.

9GpacBV.jpg
It seems a little bigger in scope, but I wouldn't be surprised if there was more in those environments. Maybe there are some full towns, or more characters wandering around the wilderness, or even more animals.
 
Size of the map is fine. Content is more important. A massive map with nothing going on isn't good for anybody.
 
Size of the map is fine. Content is more important. A massive map with nothing going on isn't good for anybody.
Yup, that was my issue with Mafia II and L.A. Noire. Decent sized maps, with almost nothing to do outside of the stories.
 
Personally I feel like a lot of open world games these days are too full of... stuff. Part of the charm of open world games used to be that there was lots of "breathing room" for lack of better term. I'm still messing around with Fallout 4 and I feel like I'm tripping over a group of enemies or some trivial mission every ten feet. And that's been a problem with lots of these types of games lately.
 
Density is key. Look at a game like the Witcher: Wild Hunt and that world is packed to the damn gills with sights to see and areas to explore. It's unrivaled. And there's a story behind just about everything u come across, even if it's not spelled out for u.

I'm not sure what I want to see for a sequel to this. All I know is I want the western fantasy to continue. Riding horses, using six shooters, shootouts with thugs in a saloon etc. They're gonna have a helluva time topping John Marston tho, so I look forward to seeing what they do.
 
Yup, that was my issue with Mafia II and L.A. Noire. Decent sized maps, with almost nothing to do outside of the stories.

Nailed it. LA Noire being set in an open world LA served no real purpose. You don't even have to actually drive to the locations. Seems like a lot of waited time and resources.
 
Personally I feel like a lot of open world games these days are too full of... stuff. Part of the charm of open world games used to be that there was lots of "breathing room" for lack of better term. I'm still messing around with Fallout 4 and I feel like I'm tripping over a group of enemies or some trivial mission every ten feet. And that's been a problem with lots of these types of games lately.

Too many of them turn into a collect-a-thon and developers pad them with collectibles to give the sense of replay value when in actually it doesnt really add to the experience
 
personally, i like the fact that they are full of "stuff"... the one thing i wish Skyrim had more of would be random quests, because i found the main storyline just a bit short.

i would like to see an open world game packed full of so many mini quests, or random happenings, it makes me want to continue to play the game long after the game has had its legendary edition, or GOTY edition, and the company has moved on to the sequel...

i really like longevity in a game... since i dont have multiplayer, the single player is all i have
 
I'll throw my hat in the "more stuff the better" pile. I tend to get bored with a lot of games after the story and side stuff is finished, having more to interact with, more to explore and just more to do is what keeps me playing.

Incidentally, I really hope they improve the melee combat for the next RDR game. Saloon brawls in particular, a staple of the Western genre, quickly turned into a farce with the ten second knockout time for NPCs.
 
Yea some good bar fights would be awesome. I can't wait to see the horse physics this time. RDR still has by FAR the best horse physics ever seen in gaming. I can only imagine what they'll be like with these current consoles.
 
I hope they beef this up to 60fps bc its hard going back to the last game bc the controls feel so clunky and not smooth. Alot of the more modern games have spoiled me and the action in RDR doesnt feel good
 
the one thing i wish Skyrim had more of would be random quests

You're seriously the only person I've ever seen who liked those.

Personally I thought that stuff was some of the most egregiously bad filler content I've seen outside of Mass Effect 3's weird and awful reverse fetch quests.
 
Too many of them turn into a collect-a-thon and developers pad them with collectibles to give the sense of replay value when in actually it doesnt really add to the experience
I always felt it was more about feeding into that OCD mindset of having to 100% a game (not the trophies). Like Ubisoft games, particularly Far Cry and AC, have been notorious for this, although Unity was easily the biggest and worst offender.

But what I like to see in open-world games is not necessarily a laundry list of things to complete, but rather a world that feels alive. Like in GTA, you can finish the story and all the missions, and still have things to do like hang out with "friends" or play mini games and sports. I'll bring up LA Noire and Mafia II again, because as big as those worlds were, they felt completely dead outside of the story missions. GTA, and RDR to an extent, has worlds that have some character to them, so I'm hoping we see more of that.
I hope they beef this up to 60fps bc its hard going back to the last game bc the controls feel so clunky and not smooth. Alot of the more modern games have spoiled me and the action in RDR doesnt feel good
I tried to play GTA IV the other day, and my god were the controls so horrible. I don't know how I ever got through that game twice.

But if there's one thing that Rockstar does well, its that they always use what they learned from their last game and use it to improve their next game. Like GTA V combined several aspects from GTA IV, RDR and Max Payne 3. So I fully expect them to take GTA V's feel and tweak it to fit more with a game based on a Western.
Nailed it. LA Noire being set in an open world LA served no real purpose. You don't even have to actually drive to the locations. Seems like a lot of waited time and resources.
The thing that really bothered me about both is that they were missions based games. So in order to explore, you had to choose a mission, and then ignore the objective just so you could have a chance to "explore".

Although, I did appreciate the season and time change in Mafia II.
 
Nailed it. LA Noire being set in an open world LA served no real purpose. You don't even have to actually drive to the locations. Seems like a lot of waited time and resources.

I disagree, I really felt like I was in that time and place because I was driving around the city and learning it
 
You're seriously the only person I've ever seen who liked those.

when you dont have a gold membership, you're limited to the single player.
and im not big on the whole multiplayer scene anyways...
 
Look, if you like them that's fine, I just found it odd because those random quests were one of the things that were nearly universally disliked about the game.
 
well, they can dislike them if they want. im not saying they cant.

while i love Red Dead Redemption (im still playing it today, playing it over), one of the things they were severely lacking is the interaction in the environment... i love doing all the things i can, but i really want the ability to do more in the next game.
 

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