TheVileOne
Eternal
- Joined
- Apr 3, 2002
- Messages
- 70,698
- Reaction score
- 14,984
- Points
- 103
I wish someone would've asked him actual questions about the ending, like WTF!
I wish someone would've asked him actual questions about the ending, like WTF!
Please. Take us back to dead space 1 atmosphere. It's time to get a new protagonist, and tell a new story
finish what exactly? The first dead space game felt like a survival horror, then the next two felt, like action games.
It felt more survival. Walked around with your plasma cutter more. In the sequels, it's like you had a machine gun that never stops firing and a constant wave of enemies. A mix between the first and second would be the perfect balance.
It felt more survival. Walked around with your plasma cutter more. In the sequels, it's like you had a machine gun that never stops firing and a constant wave of enemies. A mix between the first and second would be the perfect balance.
I hated how it was forced coop. Rather than just playing as Carver when the options comes up to play.
I never did them.
It wasn't forced co op tho. If you played by yourself Carver wasn't there. He only showed up next to ya if there was someone playing along. Resident Evil 5 has forced co op for example. DS3 handled the co op about as well as you can.
It is forced co-op, when you can't play whole sections of the game without a partner.
It wasn't forced co op tho. If you played by yourself Carver wasn't there. He only showed up next to ya if there was someone playing along. Resident Evil 5 has forced co op for example. DS3 handled the co op about as well as you can.
Hell, that's what they could have done. Rather than go for coop, when you get those points, you play as Carver, the perspective could switch.
I just wasn't an fan of how you had to be online and play with someone else to do Carvers missions.
*shrug*
But this is all repeated stuff.
Dead Spade 4 plz.
I thought those moments with Carver were brilliant. Like if you are Clarke in those moments, he's seeing Carver interacting with nothing and going batty.
So what was the best most powerful gun craft you guys designed?
I stopped giving a damn about those occasional shock moments.
I remember making a pretty formidable combo machine gun with a high rate of fire and maxed out damage coupled with a rocket launcher that had an acid attachment that was pretty helpful against those larger alien necromorphs.So what was the best most powerful gun craft you guys designed?