KillerMcQueen
Superhero
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Cant wait to see what they do with multiplayer.
The current state of GTA Online has me kinda concerned about what Red Dead Online is gonna look like.
Cant wait to see what they do with multiplayer.
It's not helping me that AC: Odyssey is also coming out between these two games, either.
The current state of GTA Online has me kinda concerned about what Red Dead Online is gonna look like.
Will surely be a strong contender.I get the feeling this is game of the year.
From what I saw from YouTube, multi player starts in November.So just for clarification, this game is NOT launching with multiplayer, correct?
Well, at least with multiplayer launching later I'll be able to keep somewhat of a social life this weekend. That isn't being occupied by single player, that is.To my understanding it's an open beta that's starting in November, I don't think the official launch for Red Dead Online has been given yet.
I’m expecting them tomorrow. Usually reviews for Rockstar games come out the day before launch. At least, that’s how it was with GTA V.Figured reviews would be out by now. A game like this youd think they wouldnt be afraid or hesitant to let reviews out in advance.
I know EB Games (Gamestop's Canadian counterpart) is selling phyisical copies tonight at 2100 my local timezone to ppk who preordered. But holy hell I wish this game was in my life now.Anybody know exactly when the digital version unlocks in the US? I imagine Thursday night, but I hear they're starting to sell hard copies tonight.
The tale of Red Dead Redemption 2’s development is complicated and sometimes contradictory. For some people at Rockstar, it was a satisfying project, an ambitious game that took reasonable hours and far less crunch than the company’s previous games. Many current employees say they’re happy to work at Rockstar and love being able to help make some of the best games in the world. Others described Red Dead 2 as a difficult experience, one that cost them friendships, family time, and mental health. Nobody interviewed said they had worked 100-hour weeks—that would equate to seven 14-hour days—but many said their average weekly hours came close to 55 or 60, which would make for six 10-hour days. Most current and former Rockstar employees said they had been asked or felt compelled to work nights and weekends. Some were on hourly contracts and got paid for overtime, but many were salaried and did not receive any compensation for their extra hours. Those who are still at the company hope that their 2018 bonuses—expected to be significant if Red Dead 2 does well—will help make up for that.
Many of the most harrowing stories shared by current and former employees—anecdotes of damaged relationships, mental breakdowns, and heavy drinking at work—were impossible to print without risking that the individuals involved might be identified. Given Rockstar’s complex non-disclosure agreements and possible repercussions for violating them, we erred on the side of being as cautious as possible in this piece, which meant leaving out some of the roughest details we’d heard.
“If you left early on a weekday or weekend, you’d get dirty looks,” said one former employee of Rockstar San Diego who told me they worked an average of 70 hours a week during Red Dead Redemption. “You’d feel the stare down, and sometimes you’d see it as you were leaving. There was this culture of, if you don’t put in the hours, you’re not worth working here.”
In the thick of this crunch, Rockstar San Diego began offering laundry service, according to two people who worked there, which as another former employee pointed out left some people feeling uncomfortable—they wouldn’t even have enough spare time to do their own laundry?
The crunch is real, and the attempts to hide it is shameful. Even the best case scenarios make it sound like long hours, without much compensation.