Rockstar Red Dead Redemption

It's not helping me that AC: Odyssey is also coming out between these two games, either.

For me, it's the fact that after Spider-Man, RDR II comes new Hitman game on PS4 in November, come Christmas I'll be penniless. :woot:
 
Gamespot gaming reaction of having played 5 hours worth....

 
So just for clarification, this game is NOT launching with multiplayer, correct?
 
The level of detail appears to be off the scale and I think the biggest thing to impress me if the 'reflective' A.I. in how it responds to your own actions, and yes agree with Brother J, it's gonna consume everything, well this and Hitman 2 and what I have left with Spidey too.
 
To my understanding it's an open beta that's starting in November, I don't think the official launch for Red Dead Online has been given yet.
 
To my understanding it's an open beta that's starting in November, I don't think the official launch for Red Dead Online has been given yet.
Well, at least with multiplayer launching later I'll be able to keep somewhat of a social life this weekend. That isn't being occupied by single player, that is. :o
 
Figured reviews would be out by now. A game like this youd think they wouldnt be afraid or hesitant to let reviews out in advance.
 
Figured reviews would be out by now. A game like this youd think they wouldnt be afraid or hesitant to let reviews out in advance.
I’m expecting them tomorrow. Usually reviews for Rockstar games come out the day before launch. At least, that’s how it was with GTA V.
 
These guys never disappoint.
 
My only concern is that they've put too much tedium in the game in an attempt to "enhance immersion". The trailer and what I've read about the game seems they've added a lot of stuff like horse care, chores, and other stuff I dont play games for. I mainly want to know if I can skip most of that or if its forced on the player the way the chore missions were in the first game.
 
Anybody know exactly when the digital version unlocks in the US? I imagine Thursday night, but I hear they're starting to sell hard copies tonight.
 
Anybody know exactly when the digital version unlocks in the US? I imagine Thursday night, but I hear they're starting to sell hard copies tonight.
I know EB Games (Gamestop's Canadian counterpart) is selling phyisical copies tonight at 2100 my local timezone to ppk who preordered. But holy hell I wish this game was in my life now.
 
https://kotaku.com/inside-rockstar-...65.1377054586.1540468211-460390932.1520686040

The tale of Red Dead Redemption 2’s development is complicated and sometimes contradictory. For some people at Rockstar, it was a satisfying project, an ambitious game that took reasonable hours and far less crunch than the company’s previous games. Many current employees say they’re happy to work at Rockstar and love being able to help make some of the best games in the world. Others described Red Dead 2 as a difficult experience, one that cost them friendships, family time, and mental health. Nobody interviewed said they had worked 100-hour weeks—that would equate to seven 14-hour days—but many said their average weekly hours came close to 55 or 60, which would make for six 10-hour days. Most current and former Rockstar employees said they had been asked or felt compelled to work nights and weekends. Some were on hourly contracts and got paid for overtime, but many were salaried and did not receive any compensation for their extra hours. Those who are still at the company hope that their 2018 bonuses—expected to be significant if Red Dead 2 does well—will help make up for that.

Many of the most harrowing stories shared by current and former employees—anecdotes of damaged relationships, mental breakdowns, and heavy drinking at work—were impossible to print without risking that the individuals involved might be identified. Given Rockstar’s complex non-disclosure agreements and possible repercussions for violating them, we erred on the side of being as cautious as possible in this piece, which meant leaving out some of the roughest details we’d heard.

“If you left early on a weekday or weekend, you’d get dirty looks,” said one former employee of Rockstar San Diego who told me they worked an average of 70 hours a week during Red Dead Redemption. “You’d feel the stare down, and sometimes you’d see it as you were leaving. There was this culture of, if you don’t put in the hours, you’re not worth working here.”

In the thick of this crunch, Rockstar San Diego began offering laundry service, according to two people who worked there, which as another former employee pointed out left some people feeling uncomfortable—they wouldn’t even have enough spare time to do their own laundry?
 

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