I think I read something about that maintenance that was going on yesterday was still going on today, and they couldn't give a clear timeframe from when services can return.Does anyone else have trouble going online with their PS3?
Its down for maitenanceDoes anyone else have trouble going online with their PS3?
Square Enix may be the master of self parody. Only a company completely lacking in shame would officially unveil the next entry in a videogame franchise before the previous entry had even been released -- yet Square Enix did exactly that with Final Fantasy XIV, months ahead of XIII's launch.
Final Fantasy VII, which I still proudly believe is a fantastic game, has been systematically torn apart by Square Enix with unwarranted sequels, prequels, spin-offs and narrative rewrites, and now the entire game is just a waffling, overwrought mess.
Then there are the names. Fabula Nova Crystalis, Versus XIII, Agito, Type 0 ... what does it mean!? What does any of this pretentious ****ing **** mean!? The names alone turn me off, as they give a clear indication as to just how up-their-own-arse the games are going to be. Anybody who hides behind bastardized Latin, made-up words, or the pointless rearrangement of sentences in order to appear clever and "deep" is a complete and utter dick.
Remember when Final Fantasy was an event? A real treat? Each game was a self-contained story lasting hours and hours, and they only came along once every few years. They were special, and they meant something. Their stories began and ended in one epic sitting, and each one was distinct and always brought something new. Contrast that to now, where the main entries in the series can't be separated from the huge amount of spin-offs and remakes and ****ing sub-sequels. Now the franchise is just a grey sludge, everything looking and sounding alike, and constantly in development with at least five games in production at any given time.
So when I see a trailer for Agito, or Type 0, or whatever inflated, grandiloquent name it's given itself this week, I can't even muster the strength to roll my eyes anymore. I already know what it's going to be like, because Square Enix seems incapable of pushing itself in any area other than graphics anymore. The game dialog is going to be a repeated stream of made-up words and brooding characters who have to learn to share their hearts, the graphics are going to be the same pseudo-futuristic stuff that we've seen already, and the gameplay will be another old idea re-purposed to look new, but will likely just be less interesting.
oh wow thats cool. The PS store is also coming to PCs this year so you can purchase and have things download to your PS3 from a PC, which is pretty coolhttp://uk.ign.com/articles/2013/01/19/use-paypal-for-playstation-network-purchases
This would be good for me. I hope they use this for Xbox one day.
Nice. Yeah I do that from XBox.com when there is new DLC coming out for a game & I'm not at home.oh wow thats cool. The PS store is also coming to PCs this year so you can purchase and have things download to your PS3 from a PC, which is pretty cool
Too Human Wiped From Existence on Xbox Live
In November, a federal judge made the breathtaking order that all copies of Too Human had to be destroyed by its creator, Silicon Knights, as part of a $4 million judgment awarded to Epic Games in a nasty six-year suit-and-countersuit court battle between the two. We now see that this extended also to digital copies of the game, as anything associated with Too Human, an Xbox 360 exclusive, has been wiped from Xbox Live.
Eurogamer reports that it means not only the Too Human game itself has been purged from Xbox Live Games on Demand, but also its demo, any videos, pictures, themes, anything. Caput. According to the terms of the judgment, Silicon Knights had to recall all of this stockpaying the costs of doing soand report to the court and to Epic on Dec. 21 and Feb. 21 that it had complied with the order.
Lest you think this was entirely Epic's doing, remember that Silicon Knights itself brought the lawsuit that resulted in this judgment, a Matlock-esque reversal of fortune. When it went to court, Silicon Knights had alleged that Epic failed to provide a working game engine for Too Human, resulting in the years-long production delay that made the title an object of ridicule. Silicon Knights also charged that Epic withheld an improved version of the Unreal engine, and used licensing fees to, in bad faith, fund its development of Gears of War and not improve Unreal.
Epic, in turn, claimed Silicon Knights breached its license agreement, misappropriated Epic's trade secrets, and infringed Epic's copyrights in using Unreal Engine 3 code in Too Human. Guess who won.
If this isn't the end of Silicon Knights, it is at least a brain-rattling knockdown counterpunch to the studio, whose president and public face, Denis Dyack, was well known for committing the unpardonable sin of blaming the audience when Too Human thudded after its long overdue 2008 launch. Since then Silicon Knights, which Dyack once proudly exclaimed was one of the oldest developers still around, laid an egg with X-Men: Destiny and pared its employment roster down to a skeleton crew.
Considering the sneering popular reaction to any mention of Too Human, if Silicon Knights has any hope of survival it may be a blessing that this albatross of a flop of a game is being KGB'd from existence by court order.