superkong 500
Sidekick
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- Dec 14, 2005
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Wesyeed said:I agree in so far as spiderman's concerned because it completely kills the realism to see a energetic cartoon character suddenly bouncing around every time macguire exits frame. But I can't think of doing the hulk/thing/juggy/any HUGE comic hero justice without fully realizing them through cgi. It's come to such a point where the distinct lines between what's really captured on set and what's added later in a computer are being erased.
roar![]()
The problem with cgi is inconsistency,sometimes a character's rendering in a shot appears almost photorealistic but in other shots it looks completely cartoony which kills the illusion, therefore I think that with venom they have the chance to blend the best make-up effects via prostetics and so forth with cgi in places that require movements that cannot be achieved any other way. And only use complete cgi in complex acrobatic shots or fight scenes were venom goes aerial and webslings like spidey,for close-ups they should use the combination so when and audience sees it they will not know where the prostetics end and the digital begins.
