Mass Effect 3 - Part 5

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Guess I'm not going to be a Specter on this playthrough. Finally had enough and told the Council to cram it up their asses. :cmad:

 
I'm half expecting that to be the initial response when you go to the council for help at the beginning of ME3.
 
****ing council is filled with *******s. Should have let them all die.

Is the human council much better though? Should have filled all the spots with Normandy Crew Members. Liara, Garrus, Wrex, Anderson? They'd get **** done.
 
Is the human council much better though? Should have filled all the spots with Normandy Crew Members. Liara, Garrus, Wrex, Anderson? They'd get **** done.

Id like a Darth Vader thing myself. Let me decide who goes where and does what.
 
I took a chance on DA2 despite the warning bells in my head ringing because I had been skeptical of ME2 and Dragon Age Origins to a lesser extent and had ended up being majorly won over. Its a real shame that they bungled that up so badly, I thought it was kind of neat that they had the ME line which was their slick action RPG and Dragon Age which was more of a classic style BW game and it was dissapointing that they ended up just trying to turn DA into a quasi-medieval Mass Effect and not even really doing a good job of it.

I'll keep an eye out for what they do with DA3, maybe they learned their lesson and will get that series back on track but we'll see I suppose.

I don't think you'll see any MMO's from BW in the near future. They've got Old Republic right now, obviously the last thing they want to do is compete with themselves. After that has run its course then all bets are off obviously.
 
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Guess I'm not going to be a Specter on this playthrough. Finally had enough and told the Council to cram it up their asses. :cmad:

Ah, yes. "Asses."

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We have dismissed that claim. :o
 
Does the council actually get replaced with an entire human? I didn't know that.

And yeah, I'm fully expecting the Council to, again, claim that I've lost my mind and have allowed Saren to pull a fast one on me by tricking me into believing the "Reapers" do "exist".

Then having a Reaper ship crash land into the hallway.

That's part of the reason why I liked The Illusive Man and found him easier to work with. He didn't condescend me every step of the way.
 
Yeah they're a bunch of tools. I hope I get to cut comms with them a few more times before the end.
 
I just want to see their faces when they finally see a swarm of Reapers and acknowledge them as a threat. And I better hear an apology. :cmad:
 
I took a chance on DA2 despite the warning bells in my head ringing because I had been skeptical of ME2 and Dragon Age Origins to a lesser extent and had ended up being majorly won over. Its a real shame that they bungled that up so badly, I thought it was kind of neat that they had the ME line which was their slick action RPG and Dragon Age which was more of a classic style BW game and it was dissapointing that they ended up just trying to turn DA into a quasi-medieval Mass Effect and not even really doing a good job of it.

From what I read Dragon Age Origins sold 3.2 million units and Mass Effect 2, 2 million units. So it's not like their wasn't an audience out there wanting a classic CRPG type game.

Even before Dragon Age 2, you could see from the marketing of origins they were desperately trying to get away from the geek pen and paper image (embarrassingly) attempting to make it look hip and down with the kids.

I categorize it with the same problem of Xcom, Syndicate, Rainbow 6 and Ghost Recon in which the people putting out these games are assuming you (specifically console gamers) are too stupid to play games that require any thought and need ADD's explosions and action to actually sell units. I really don't get why you fellows don't get angry about it. It's partly why games like Total War are awsome and increasingly a game I move more and more towards, it's AAA quility without assuming you are too stupid to learn how to play it.

Also Dragon Age 2 (this includes Mass Effect) why the hell do you want to play as a human? In Mass Effect (and to a lesser extend Dragon Age) you have all these interesting designs for races and multiple planets. But... you play as a generic military human who looks like a gap model (and in fact is based on a model) and basically sounds like a near monotone master chef without his biker helmet. Yea, it's part of "the story" it has to be that way. But does it really need to be that way? How many people would rather play as an alein race given the option?

I remember the difference between Jedi Knight II (you were forced to play Kyle Katarn) and Jedi Knight III: Jedi Academy in which you could choose an avatar of multiple races. Every time, human was not the option. The was probably the case with the vast majority of people who played that game.

Making you play a human in Dragon Age II and Shepard in Mass Effects seems abit silly when you can be a floating telepathic jelly fish hanging around a shopping mall.
 
This Friday (3/2), GameTrailers on Spike TV is all ME3 starting at 1 A.M. EST

dont know if it was mentioned already, just saw it on the site
 

I disagree, for Mass Effect and the type of story they are are telling and the roles of humans within that setting, playing as a human is pretty crucial. Doing what you suggest would require them to completely overhaul the narrative of the entire series. It also makes the most sense as a way of introducing concepts and situations unique to the other races that your character believably might not have an understanding of. In later ME games I would certainly like to play as an alien (heck I pretty much just play aliens in the MP demo) but for the opening trilogy they made totally the right decision by focusing in on a human protagonist.
 
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I just want to see their faces when they finally see a swarm of Reapers and acknowledge them as a threat. And I better hear an apology.

I don't remember if I got one for the Saren thing, when I brought Tali's evidence to them in the first one.

Either way, I'm not expecting an apology either. The council just rolls like that.


From what I read Dragon Age Origins sold 3.2 million units and Mass Effect 2, 2 million units. So it's not like their wasn't an audience out there wanting a classic CRPG type game.

Even before Dragon Age 2, you could see from the marketing of origins they were desperately trying to get away from the geek pen and paper image (embarrassingly) attempting to make it look hip and down with the kids.

I categorize it with the same problem of Xcom, Syndicate, Rainbow 6 and Ghost Recon in which the people putting out these games are assuming you (specifically console gamers) are too stupid to play games that require any thought and need ADD's explosions and action to actually sell units. I really don't get why you fellows don't get angry about it. It's partly why games like Total War are awsome and increasingly a game I move more and more towards, it's AAA quility without assuming you are too stupid to learn how to play it.

Also Dragon Age 2 (this includes Mass Effect) why the hell do you want to play as a human? In Mass Effect (and to a lesser extend Dragon Age) you have all these interesting designs for races and multiple planets. But... you play as a generic military human who looks like a gap model (and in fact is based on a model) and basically sounds like a near monotone master chef without his biker helmet. Yea, it's part of "the story" it has to be that way. But does it really need to be that way? How many people would rather play as an alein race given the option?

I remember the difference between Jedi Knight II (you were forced to play Kyle Katarn) and Jedi Knight III: Jedi Academy in which you could choose an avatar of multiple races. Every time, human was not the option. The was probably the case with the vast majority of people who played that game.

Making you play a human in Dragon Age II and Shepard in Mass Effects seems abit silly when you can be a floating telepathic jelly fish hanging around a shopping mall.

I remember when Dragon Age Origins came out, it was hailed as positive proof that you make a hardcore RPG and it still be successful, mainstream, and good. It had served as proof that that type of game still had a place in this market.

I hear what your saying about Mass Effect, but I think there's a great excuse for them about these first games being about the humans.

GAP models are people too.

But...Dragon Age 2...I have no idea how they could go backwards after setting up the playabilty of the different races in Origins. Don't see a good excuse there.
 
But...Dragon Age 2...I have no idea how they could go backwards after setting up the playabilty of the different races in Origins. Don't see a good excuse there.


From what I've gathered it sounds like what happened was that Origins though more successful was more costly to develop and one of the ways that they decided to cut back costs was to stick with a human protagonist since the data they received showed players overwhelmingly played humans. Sad state of affairs but there it is.
 
I'm kind of glad the Council is dead in my main Shepard game. I'm still a Spectre in that one. And I saved a ship filled with people instead of a ship with three politicians. I thought of the Spock quote "The needs of the many outweigh the needs of the few" when I made my decision. The council can be replaced, hundreds of lives can not.
 
i killed the council because the turian member pissed me off. i sacrificed the asari and salarian for that bastard to die.
 
I disagree, for Mass Effect and the type of story they are are telling and the roles of humans within that setting, playing as a human is pretty crucial. Doing what you suggest would require them to completely overhaul the narrative of the entire series. It also makes the most sense as a way of introducing concepts and situations unique to the other races that your character believably might not have an understanding of. In later ME games I would certainly like to play as an alien (heck I pretty much just play aliens in the MP demo) but for the opening trilogy they made totally the right decision by focusing in on a human protagonist.

I'm not really down the with lore like you fellows so correct me if i'm wrong, but isn't the actual starting point of the Mass Effect plotline the protheans? From what little info I got, they already sounded more interesting then Shepard and generally speaking, the human race. Doomed cultures are pretty much always interesting and something not really done in games. The militery hero who saves the day is something used constantly.
 
Spock is complaining about a popular franchise. Why am I not surprised? :dry:
 
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