Hulk – beautifully modeled by Gio Nakpil, I was in charge of all fine detail work, including detail transfer from actual scans to conform to both Ruffalo’s Digital Double and the Hulk model. I also created a vast ZBrush skin brush library that I later used to texture both characters’ full bodies, including pores, wrinkles, veins etc. I also did custom ZBrush work on the three biggest close-up shots involving the Hulk in this movie (custom displacement maps for custom facial expressions).