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DC Universe Online

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The controller in my league that does runs with us is the sole controller we take.

He beats 95% of the dps(all of them except me if I'm dpsing, because I'm just that awesome). In controller form. While they're in dps form.

Controllers do massive ****ing damage on top of keeping everyone with power, which is awesome. All you have to do is put that "gives 3 lowest members power" as 1, and your first spell in the tree as 2 then just 1-2-whatever else you do- anything and it'll keep everyones powers up.

Also, keep in mind that controllers have debuffs that do up to 20% additional damage to enemies for ALL PLAYERS and 50% less healing on enemies. Both of which work in PvP.


Honestly I'm not sure what to say other than it's up to the player. Pretty much every controller I've ran with has been 1/3-1/2 the damage of the pure DPS in my duos/alerts/raids. Then again you've also said your tanks out damage your pure dps too. It might just be that your tanks and controllers are better players, or geared better (no offense to the other DPS league members you were refering to). Don't get me wrong, I'm sure you've done more end game stuff than me. I've just never seen pure damage roles taking back seats to everything but healers.


I'll just put it like this.

Damage Role = +35% damage. Most abilities increase damage further by roughly %40 or so while the hit counter is up. Entire power pool is used to further increase damage, and use heavy damaging attacks.

Tank Role = -20% damage. No power increases while hit counter is going. Powers can be used for everything from AOE's to get attention, to self heals, to defensive buffs.

Controller = No damage bonus, and also no power increase while the hit counter is going. Most of power pool can go towards increasing everyone elses power pool rather than focusing on dealing damage.



The role changes and power interactions alone just shouldn't allow for that for damage dealers to take a backseat to everything else in damage. I do believe you tho, and meant no offense. I used to see it in WoW too, our Paladin or Warrior tanks out dps'ing some of our Rogues and Hunters.All of the above tho is talking pure damage, I love tanks and they're needed, and controllers make things go much smoother, I have nothing against either role.
 
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Got an issue: I'm trying to use my character and his moves from the Weapon trees aren't working. Is there anyway to fix this? Maybe I clicked something by accident?

What role is he? I hear controllers are having this issue. A guy I was duo'ing with was complaining about it.
 
What role is he? I hear controllers are having this issue. A guy I was duo'ing with was complaining about it.

I normally have him set for Damage, though he does have Control as well.
 
Honestly I'm not sure what to say other than it's up to the player. Pretty much every controller I've ran with has been 1/3-1/2 the damage of the pure DPS in my duos/alerts/raids. Then again you've also said your tanks out damage your pure dps too. It might just be that your tanks and controllers are better players, or geared better (no offense to the other DPS league members you were refering to). Don't get me wrong, I'm sure you've done more end game stuff than me. I've just never seen pure damage roles taking back seats to everything but healers.


I'll just put it like this.

Damage Role = +35% damage. Most abilities increase damage further by roughly %40 or so while the hit counter is up. Entire power pool is used to further increase damage, and use heavy damaging attacks.

Tank Role = -20% damage. No power increases while hit counter is going. Powers can be used for everything from AOE's to get attention, to self heals, to defensive buffs.

Controller = No damage bonus, and also no power increase while the hit counter is going. Most of power pool can go towards increasing everyone elses power pool rather than focusing on dealing damage.



The role changes and power interactions alone just shouldn't allow for that for damage dealers to take a backseat to everything else in damage. I do believe you tho, and meant no offense. I used to see it in WoW too, our Paladin or Warrior tanks out dps'ing some of our Rogues and Hunters.All of the above tho is talking pure damage, I love tanks and they're needed, and controllers make things go much smoother, I have nothing against either role.

A few quick things;

Controller form gives you 80% more domiance and vitalization, which is a huge boost to your power pool and ability to give others power back - ergo a lot more yellow spam (spells, "white spam" is basic attacks) - which is where your higher damage comes from unless you're using something like 2h.

Which is what my tank uses, and is why I can outdps almost anyone that isn't exploiting. Between the massive AOE in the fire tree and the critting for 2,000 at the end of the 2h hold chain I'm a beast.

It helps that I'm in 6/9 of the dropped DPS set (Raptor Tech style) with the remaining 3 slots dedicated to higher DPS items (Scarecrow helm for instance has the single highest might in the game). I sit at something like 1400 might IN TANK MODE. So yes, I'm just that much of a better player than a lot of the people I play with. Both gear and skill wise. Having 68 skill points helps too. And on top of that, the controller we run raids with is equally like me where he strives to pull out absolute top dps regardless of his spec or that he's in controller mode. He went DPS mode for one of the raids once and almost doubled my already ridiculous damage but we don't have any competent controllers to take his spot.
 
What do you mean by that?

Buy a Re-spec and put all the points in the tree you want again.

I had an issue where the first slot of my weapon tree became un-bought, and I couldn't use my weapon. I bought a re-spec and put all my skill points where they belonged and it worked again.
 
What do you mean by that?

If you're in the Watchtower and you go to the room with the trees, I believe its between Magic and Meta wings, you can re-do all your power points and skill points. It costs like $500, it'll wipe where you have everything and then you can reload your tree. Its great for when you realize you dont use something after you stuck it in a slot.
I loaded up my trees when I kept getting all these skill points not knowing I could put the extras in another weapon...
 
My point tho wasn't about stats. I'm talking about the roles themselves. Assuming stats and player abilities are equal, DPS shouldn't be the weakest in damage. That's why I was saying it's up to the players, I think we're talking apples and oranges lol. For example, assuming equal precision and might,

Fire tank 100% damage. -20% for his role = 80% damage. Uses Immolation, stays at 80% damage.

Fire DPS 100% damage. +35% damage for his role = 135% damage. Uses Immolation and gains a further 35% damage while his hit counter is going for 170% power.

Gadget Controller 100% damage. No penalty = 100%. No power use damage increases while the hit counter is going = 100%.

I'm just saying at equal levels, DPS is not gimped in damage, it's the opposite. With the gear and skill you said you have tho, I can understand you pwning your DPS if they're under geared and skilled, that makes logical sense. On an equal playing field tho it's just not set up to work like that tho is all I meant.
 
If you're in the Watchtower and you go to the room with the trees, I believe its between Magic and Meta wings, you can re-do all your power points and skill points. It costs like $500, it'll wipe where you have everything and then you can reload your tree. Its great for when you realize you dont use something after you stuck it in a slot.
I loaded up my trees when I kept getting all these skill points not knowing I could put the extras in another weapon...

Can you just re-do your skill points and leave the power points?
 
Can you just re-do your skill points and leave the power points?

No unfortunately it wipes everything. It's a pain to have to the loadout again for both roles. I just made a list of what I had before going in so I knew what to get and what not to.
 
My point tho wasn't about stats. I'm talking about the roles themselves. Assuming stats and player abilities are equal, DPS shouldn't be the weakest in damage. That's why I was saying it's up to the players, I think we're talking apples and oranges lol. For example, assuming equal precision and might,

Fire tank 100% damage. -20% for his role = 80% damage. Uses Immolation, stays at 80% damage.

Fire DPS 100% damage. +35% damage for his role = 135% damage. Uses Immolation and gains a further 35% damage while his hit counter is going for 170% power.

Gadget Controller 100% damage. No penalty = 100%. No power use damage increases while the hit counter is going = 100%.

I'm just saying at equal levels, DPS is not gimped in damage, it's the opposite. With the gear and skill you said you have tho, I can understand you pwning your DPS if they're under geared and skilled, that makes logical sense. On an equal playing field tho it's just not set up to work like that tho is all I meant.

Right and I get that, but this game takes SKILL into a lot more effect thatn what role or gear you have.

That's why if youre lvl 15 and actually good you can roll lvl 29's and such
 
No unfortunately it wipes everything. It's a pain to have to the loadout again for both roles. I just made a list of what I had before going in so I knew what to get and what not to.

Once you wipe everything out, will you have enough power and skill points to get an equal number of abilities you had before?
 
Once you wipe everything out, will you have enough power and skill points to get an equal number of abilities you had before?

Some people say you lose 1 point, I didn't notice that happening though.
 
Right and I get that, but this game takes SKILL into a lot more effect thatn what role or gear you have.

That's why if youre lvl 15 and actually good you can roll lvl 29's and such

Oh yeah, skill definitely comes in to it as well. I ran into a person in a hard alert I believe it was that didn't know how to roll. Lvl 30, hard alert, didn't know how to hold block and press forward. I've also beat ppl far higher lvl than me in PVP as well, so I get your point as well. Knowing your abilities, how to move, ect, can make all the difference.


Some people say you lose 1 point, I didn't notice that happening though.

I don't believe you do. Here's how I understand it. When you select a weapon at the beginning you get an automatic point in it that's permanent. No matter what happens you can always atleast equip that one weapon. When you hit your first level in the Hive ship you get your first point, that and everything past it gets refunded when you respec, both skills and power points.


Controller should be renamed to Battery in PvP since Dominance doesn't do ****.

Personally I'd prefer an even more simple version of the stats. Currently there seems to be two of everything. Vitalization and Restoration stats dealing with healing. Toughness and Defense dealing with...well defense. Precision and Might dealing with DPS. Then Dominance being the odd one out only works in half the game.
 
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Controller should be renamed to Battery in PvP since Dominance doesn't do ****.
ok I haven't been talking much but Dominance has been working fine for me in PVP arena . then again I guess it depends on what you have as a main weapon among other things . spoons has seen me since he saw my character. I'm a tech type controller. I have hand blasters blue and right now I think it does 68.3 damage but anyway if I get in the 7's the damage i'll do. any way I just maxed out Dominance on my hand blasters and along with my geared armor which adds to that I'm usually the one doing the most damage and taken down last. cause of my load out in powers. Also if you have the right type of team mates you'll do fine. also it depends on what you've picked out in skill points and power points . lets see I picked level 22 innate strength which does wonders of when I use fist slam to any one. No one sees it coming and think only tanks can do this .

on my power of 1 and 2 I have taser pull for 1 from traps and and sticky bomb for 2 from tricks.
I have Defib from traps, which helps the teams I'm always in. Some morons think it's a healing thing like these morons called "Isee" and "Snipes" when I did area 51. what it actually does is it gives energy to both power and temporary boost your health of your team to keep them standing and is of great help to the healer on your team as well your team will never go down with the two of you doing this in tandem . also and this is what I learned from another controller that runs with my league but is in another one. but he's friend with my tank in my league Tyler D. if you use anesthetic from tricks it makes your team some what temporarily invulnerable to stuns and grounding attack by the opposing team your fighting in pvp. in other words they can't hold you down also when in a crow my blast can knock alot of the opposition into the air while the tank Dps and heal are waling on the people their fighting and I'm doing critical lowering their health with my focus blasts and so forth.

most import alot of people don't know that voice chat is working in game well at least on the pc end and are still typing I had to teach some people about this. but it's best to have good communications going and not have it interfere with helping your team. typing while fighting helps no one. please get a mic and go to settings in the game and try to get that working it only works when your grouped up mind you. but it's better then typing to your team when in combat already. makes you less of a liability to every one on your team.

I think the issue most people are having with controllers and healers cause I notice there's a serous lack of healers on the zero hour's server is that their not picking the right things and their also don't know when to use certain powers on time . also there back seat talking morons that don't know things like the two names I mentioned trying to tell people what to do in insulting ways. which i'm sure alot of people are picky about who they play with cause of them. but other then that their too busy just wanting to brawl. I just suggest stick with a class/ role that match's your personality.
 
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Some people say you lose 1 point, I didn't notice that happening though.

Thanks Green. Unfortunately it didn't fix the problem. Though on a positive note, I got to get rid of some abilities I didn't like and add a few new ones. Plus I have some leftover points I haven't used. So thanks for that. :)
 
Try unequiping your weapon then re equip it. Might just be glitched where you dont have a weapon equipped. Or get another weapon and equip it, then equip your original weapon back.
 
When I had re-spec'd, I had unequipped the weapon tree and re-added them. Didn't fix it.
 
Is there any place in the game where we can buy standard different looking armor instead of looting different pieces ?
 
Thanks Green. Unfortunately it didn't fix the problem. Though on a positive note, I got to get rid of some abilities I didn't like and add a few new ones. Plus I have some leftover points I haven't used. So thanks for that. :)

Youre welcome. Have you tried the DCUO forums? Most of the stuff Ive needed answered I found there.
 
Is there any place in the game where we can buy standard different looking armor instead of looting different pieces ?

In the Watchtower/Hall of Doom there are about a half dozen shops that sell all the basic gear you can get from creating your character, as well as most of those styles backs and shoulders.
 
I created an Ice tank and a fire tank at the same time and find myself playing the fire tank more...but that might just be because hes on a pvp server...and I enjoy when villains several levels above me attack me thinking I am a wuss...not realizing that I am an inferno....at level 6 i was taking down 19s and 20s....and I could get a 30 half down before I die

Yeah, Fire and Ice for sure play totally different. Fire is more about heals and doing damage. Ice Tanks are mainly about soaking in damage. Hit me all you like...you won't dent me. :)
 
Oh yeah, my fire tank PVP character was taking out heroes easily. I was around lvl 10 or 11 and taking out 19's-20's... or at least making them run away... which is slightly more gratifying.

Working on my healer now... pretty much picking every healing ability I can when I level up. Not as fun as my tank though, I lose battles often... I don't like losing. :(

Maybe I'm building my character wrong...?
 
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