Xbox                 
                              Why Ryse Is The Most Frustrating Game Of E3
                                                         Mark Serrels
        Mark Serrels           13 June 2013 1:00 PM                 
                                          
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 I’m on the battlefield. I’m stomping through the corpses of my  comrades swinging my sword at anything that moves. I begin a combo, I  slash twice and then 
whooom slow motion is initiated, **** is  about to get ‘cinematic’. A button prompt hovers elusively above the  sword I’m about to drive into the throat of my enemy… argh I’m too slow!  The prompt flickers, disappears. 
 I missed it. Damn.
 But then somehow, for some reason, I still complete the cinematic ‘kill’.
 What?
 Maybe it’s a bug I think, but no. Next time I deliberately press the  wrong button. The kill goes ahead, no consequences. Then I try hitting  no buttons whatsoever. The kill goes ahead. I put the controller on the  table in front of me, the kill goes ahead.
 What is going on here?
 I ask one of the Crytek people hovering at the booth – is this a bug?  Why am I completing kills when I hit the wrong button prompt? Or,  worse, no button at all. Turns out it was a deliberate design choice.
 “We don’t want the player to feel frustrated,” I am told.
 Well it didn’t work. I didn’t work at all because I feel frustrated. I  am frustrated because I am being denied the opportunity to be  frustrated, denied the frustration that will motivate me to learn the  game, to adapt.