Ha, that's what everyone has been saying in all the comments sections lol. Must be something to it.
I'm not actively looking for things to complain about, I'm just commenting on what I saw:
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^Cartoony bulls**t.
edit: Alls I'm saying is get a new protag so I don't have to roll my eyes about how suddenly Fisher is leaping up a mountain when the dude used to move way slower.
See, I'm kinda in the opposite camp. As a Ps3 owner, I never got a chance to see or play Conviction, so going from Double Agent to this, I initially thought it was a prequel or reboot or something and not a sequel.He seems about as fast as he was in Conviction. Which, I agree is pretty ****ing fast. Especially considering his age, and comparing it to SC, PT, CT, and DA.
But, they did that in Conviction. So it doesn't really bother me.
Them promising that we will have options in the game and be able to ghost most levels and have to headshot everything that moves has me feeling hopeful.
I'm sorry but this is a video game. Fun beats realistic everytime when it comes to gameplay
I think the issue is that sam pushing 50 something. if he were in his 40's well there are still a few still agents in the field at that age. so it's been claimed. so it's not that much of an issue.
He was very fast in Conviction, still very steathly though just fast. I never understood why people hated on it because it was 'less stealthy' when its not at all. It's still a full on stealth game
hmm i think they said that wasn't the case he's just doing thing's the way he wants since conviction and he was a seal and third E did train him to be even batter after that. so what you said earlirer about him being trained to his peak condition lends creedence here, a little. That and the issue of what was said in older games where the player isn't patient and doesn't want to be punished by starting the game all over again, just cause they didn't fallow the games script on what it is to be stealthy. That obvouly means to that of the people that like to do every thing guns blazing. or those that want to keep playing if they made a mistake, but want to make up for that mistake from where they are, instead of starting a level all over. I remember I had some friends they said they avoid splinter cell games due to certain rigid contraints. what ever if this allows them to play it fine. May be those guys will finally learn something about patience too.
I guess you'll still be able to stalk and observe guard patterns but it looks like that's an afterthought since Sam can call in air strikes and leap around like he's in the prime of his life.
Well of course they're gonna let you play that way, I guess I'm just bitter coz I miss how rewarding it used to be to ghost a level because it was so difficult.
Why would that change? It should still be difficult to ghost a level. I would expect more so, since the game is giving you all these options to blow cats away(air strikes etc). I mean blowing ish up is the easy way out.