Splinter Cell: Blacklist

spring 2013 as the last video's I put up said.
 
That's disappointing, all the games I liked from E3 are not out until next year. :(
 
something I should have put up from last week but didn't.

What Makes Blacklist Different From Previous Splinter Cells?

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by on Jun 08, 2012 at 12:12 AM
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Ubisoft's latest Tom Clancy project looked mighty fine at E3 this year. We investigate the new game to figure out what sets Blacklist apart from its predecessors.
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source: GI
 
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Alright you all, heres a new video interview feathuers on fourth E's new base of ops , Drop in and out co-op. Their blurring the lines between single player ( their all seprate modes still) co-op and adversarial. And three(actually 4 when you think about it) ways to approach thing's. 1)ghost style: pure stealth with out killing 2) guns blazing: for the action junky and thrill seekers And 3) The panzer player: for the peep's that love the killing in motion but want to be in the perfect walk through. 4) or play it how you used to play the game stealth with killing . Details are in the video here.


Previews


Splinter Cell Blacklist – Creative Director Interview

Miri gets blacklisted with the latest Splinter Cell game and its creative director Maxime Beland



Shows


June 27 – EP Daily – Full Show

Miri gets blacklisted with the latest Splinter Cell game and its creative director Maxime Beland; Miri hits the red carpet premiere of People Like Us; Jose has X-Men: Schism and more new comics...



source: EP
 
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I can almost guarantee it'll get delayed. Ubisoft is the worst publisher out there when it comes to jumping the gun on release dates.
 
Ha, that's what everyone has been saying in all the comments sections lol. Must be something to it.
 
Ha, that's what everyone has been saying in all the comments sections lol. Must be something to it.

haha yep. I dont know why they even bother to announce release dates when they can never stick to them.
 
Yeah, I remember the Splinter Cell HD trilogy was supposed to come out in April last year, and then got pushed back a few times before it ended up being released quietly later in the year.
 
The only games they ever seem to always nail with it's release date is Assassin's Creed.

Aside from the AC games, everything else seems to always suffer setbacks.
 
I'm not actively looking for things to complain about, I'm just commenting on what I saw:

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^Cartoony bulls**t.

edit: Alls I'm saying is get a new protag so I don't have to roll my eyes about how suddenly Fisher is leaping up a mountain when the dude used to move way slower.

He seems about as fast as he was in Conviction. Which, I agree is pretty ****ing fast. Especially considering his age, and comparing it to SC, PT, CT, and DA.

But, they did that in Conviction. So it doesn't really bother me.

Them promising that we will have options in the game and be able to ghost most levels and have to headshot everything that moves has me feeling hopeful.
 
Eh, if Bond can still look like he's in his 40's for over what, 50 years? Then Sam Fisher can move like a 25 year old even tho he's in his late 40s.
 
I'm sorry but this is a video game. Fun beats realistic everytime when it comes to gameplay
 
He seems about as fast as he was in Conviction. Which, I agree is pretty ****ing fast. Especially considering his age, and comparing it to SC, PT, CT, and DA.

But, they did that in Conviction. So it doesn't really bother me.

Them promising that we will have options in the game and be able to ghost most levels and have to headshot everything that moves has me feeling hopeful.
See, I'm kinda in the opposite camp. As a Ps3 owner, I never got a chance to see or play Conviction, so going from Double Agent to this, I initially thought it was a prequel or reboot or something and not a sequel.

But with that said, the movements don't really bother me too much, at least not as much as other things like the voice change. But Ubisoft is also behind Assassin's Creed where Ezio moved at 52 just as fast and easily as he did at 17.
 
He was very fast in Conviction, still very steathly though just fast. I never understood why people hated on it because it was 'less stealthy' when its not at all. It's still a full on stealth game
 
I'm sorry but this is a video game. Fun beats realistic everytime when it comes to gameplay

No it absolutely does not. NBA Jam is great fun but NBA 2K is far and away the more fulfilling game. From a gameplay perspective and from a package perspective. A game like Splinter Cell is best when its set in a realistic world. Thats whats always been great about Clancys stuff.

I personally dont have a problem with Sams movements. Im assuming he's trained to his absolute physical peak, so him doing that stuff isn't completely implausible.
 
I think the issue is that sam pushing 50 something. if he were in his 40's well there are still a few still agents in the field at that age. so it's been claimed. so it's not that much of an issue.
 
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I think the issue is that sam pushing 50 something. if he were in his 40's well there are still a few still agents in the field at that age. so it's been claimed. so it's not that much of an issue.

Yea i can see that, but maybe this isn't the same Sam? Maybe they're retconning some of the previous games. Altering his backstory. Again, James Bond has been like 40 years old for over 50 years.

I personally have been wanting them to reboot Sam ever since SC: DA.
 
hmm i think they said that wasn't the case he's just doing thing's the way he wants since conviction and he was a seal and third E did train him to be even batter after that. so what you said earlirer about him being trained to his peak condition lends creedence here, a little. That and the issue of what was said in older games where the player isn't patient and doesn't want to be punished by starting the game all over again, just cause they didn't fallow the games script on what it is to be stealthy. That obvouly means to that of the people that like to do every thing guns blazing. or those that want to keep playing if they made a mistake, but want to make up for that mistake from where they are, instead of starting a level all over. I remember I had some friends they said they avoid splinter cell games due to certain rigid contraints. what ever if this allows them to play it fine. May be those guys will finally learn something about patience too.
 
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He was very fast in Conviction, still very steathly though just fast. I never understood why people hated on it because it was 'less stealthy' when its not at all. It's still a full on stealth game

Conviction was barely a stealth game. They streamlined it a little too much for my liking but I could get behind the idea because Fisher was a man on fire. It was a very personal story and he was unleashed... this just looks like another generic action game. I guess you'll still be able to stalk and observe guard patterns but it looks like that's an afterthought since Sam can call in air strikes and leap around like he's in the prime of his life.

hmm i think they said that wasn't the case he's just doing thing's the way he wants since conviction and he was a seal and third E did train him to be even batter after that. so what you said earlirer about him being trained to his peak condition lends creedence here, a little. That and the issue of what was said in older games where the player isn't patient and doesn't want to be punished by starting the game all over again, just cause they didn't fallow the games script on what it is to be stealthy. That obvouly means to that of the people that like to do every thing guns blazing. or those that want to keep playing if they made a mistake, but want to make up for that mistake from where they are, instead of starting a level all over. I remember I had some friends they said they avoid splinter cell games due to certain rigid contraints. what ever if this allows them to play it fine. May be those guys will finally learn something about patience too.

Then the director should have started a new IP inspired by Splinter Cell instead of shaping Splinter Cell to his slick vision. I miss having to creep along to mask my footsteps, and waiting in dark shadows so I'm not seen. But to expect the patience that game design requires from this generation of gamers... LOL, I guess it's time to re-install Chaos Theory.
 
If you saw the recent video from Ep that I put up chief, which is still in your view since it's still on this page , they said you can still play in that way if you want to do so. If CBB was able to pick up on that, "you choose to play in the style you like." you should indeed be able to do so as well.
 
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I guess you'll still be able to stalk and observe guard patterns but it looks like that's an afterthought since Sam can call in air strikes and leap around like he's in the prime of his life.


So dont call in air strikes. Dont be seen. The devs have stated you can ghost, just as in previous SC titles.
 
Well of course they're gonna let you play that way, I'm just bitter coz I miss how rewarding it used to be to ghost a level because it was so difficult.
 
Well of course they're gonna let you play that way, I guess I'm just bitter coz I miss how rewarding it used to be to ghost a level because it was so difficult.

Why would that change? It should still be difficult to ghost a level. I would expect more so, since the game is giving you all these options to blow cats away(air strikes etc). I mean blowing ish up is the easy way out.
 
Why would that change? It should still be difficult to ghost a level. I would expect more so, since the game is giving you all these options to blow cats away(air strikes etc). I mean blowing ish up is the easy way out.

Not as difficult because they've revamped the stealth so you're more agile. I guess maybe some people see the sound/light meters from the series as irritating but I saw them as part of the challenge, and without them ghosting a level is hardly as much of an accomplishment. Perhaps I'm just being an elitist but meh, I'm sick of this ADD s**t in games where everything has to happen double quick.
 

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