I know how you guys feel. While EA has said we could see more Dead Space at some point, it's still in a bit of an uncertain state. For right now Visceral is doing Battlefield: Hardline and a new Star Wars game that Amy Hennig is working on as creative director.
To Brolly, yeah the ending to Awakening at least to me pretty much like a big FU. My main problem with it though is that, besides the cliffhanger, it raises a whole other set of questions that will probably go unanswered.
Now if some way somehow they make a sequel and answer all those questions, all is forgiven.
But the biggest question is basically ignored and played off as a joke. How the heck did Clarke and Carver survive the end of the game?
In short, I'm not holding my breath to get it anytime soon. But hopefully with the new consoles, that will convince EA and Visceral to give this thing another shot. Personally I loved Dead Space 3, and I didn't agree with many of the criticisms against it which were mostly lame and everyone just repeated without really interpreting.
Micro-transactions, something a lot of games use, which you never even need at all to beat the game. I beat the game on normal and hard without micro transactions. Stupid complaint.
Only one type of ammo. To me this is a superficial thing to complain about. You still needed various types of parts and items for crafting and customizing your own weapon.
The action. I mean honestly this is a personal taste. I felt like this is the direction the franchise was gradually moving toward. I don't feel like the game abandoned the horror roots because I was generally creeped out and on edge whenever I played the game. Every area I entered I was worried something was going to come out of the wall and try to kill me.
Co-op. Honestly I liked the co-op aspect. It was something different but for fans of the horror elements, the co-op only stages were some of the best ones! And I think it ignores something brilliant about these parts. If you play the co-op stages as Isaac, you do not see what Carver sees. Things look slightly different, so you as Isaac see another guy suffering dementia and hallucinations. I find that quite brilliant.
Here is what the game does not get enough credit for - ZERO G SPACE WALKS! I have not played any game that has done zero g space travel that plays as well as this. It made me feel like I was playing through like 2001. So weirdly serene and peaceful when you were doing the salvage or search missions outside the stations. The mechanics and controls worked so well.
Can anyone tell me another game that did like astronaut spacewalks as well as this or even at all?